I am Parth, a creative technologist based in New York and MFA Design & Technology graduate from Parsons School of Design.
I work at the intersection of nature, art, and technology, deeply interested in material intelligence—how physical systems behave, respond, and evolve with their surroundings. I have been involved in exploring generative 3D forms as a way of engaging with spatial and procedural aesthetics. My background spans urban design and game development, grounding my work in both spatial thinking and interactive storytelling.
A bit about my skills:
— 4 years of experience in Blender, working with procedural geometries, hard surface modelling, connecting real time analog inputs to digital interface.
— Published a game title on steam called The Abandoned presence using Unreal engine, substance painter in a solo dev capacity.
—I excel at drawing and rapid prototyping using physical computation as a method.